Add chat
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parent
91cdbab54a
commit
d301d597e8
174
game/chat.go
Normal file
174
game/chat.go
Normal file
@ -0,0 +1,174 @@
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package game
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import (
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"fmt"
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"time"
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"gitea.boner.be/bdnugget/goonscape/types"
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pb "gitea.boner.be/bdnugget/goonserver/actions"
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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const (
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maxMessages = 50
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chatWindowWidth = 400
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chatHeight = 200
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messageHeight = 20
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inputHeight = 30
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)
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type Chat struct {
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messages []types.ChatMessage
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inputBuffer []rune
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isTyping bool
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cursorPos int
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scrollOffset int
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}
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func NewChat() *Chat {
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return &Chat{
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messages: make([]types.ChatMessage, 0, maxMessages),
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inputBuffer: make([]rune, 0, 256),
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}
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}
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func (c *Chat) AddMessage(playerID int32, content string) {
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msg := types.ChatMessage{
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PlayerID: playerID,
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Content: content,
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Time: time.Now(),
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}
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if len(c.messages) >= maxMessages {
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c.messages = c.messages[1:]
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}
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c.messages = append(c.messages, msg)
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c.scrollOffset = 0 // Reset scroll position for new messages
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}
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func (c *Chat) HandleServerMessages(messages []*pb.ChatMessage) {
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// Convert protobuf messages to our local type
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for _, msg := range messages {
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localMsg := types.ChatMessage{
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PlayerID: msg.PlayerId,
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Content: msg.Content,
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Time: time.Unix(0, msg.Timestamp),
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}
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// Only add if it's not already in our history
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if len(c.messages) == 0 || c.messages[len(c.messages)-1].Time.UnixNano() < msg.Timestamp {
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if len(c.messages) >= maxMessages {
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c.messages = c.messages[1:]
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}
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c.messages = append(c.messages, localMsg)
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}
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}
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}
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func (c *Chat) Draw(screenWidth, screenHeight int32) {
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// Draw chat window background
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chatX := float32(10)
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chatY := float32(screenHeight - chatHeight - 10)
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rl.DrawRectangle(int32(chatX), int32(chatY), chatWindowWidth, chatHeight, rl.ColorAlpha(rl.Black, 0.5))
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// Draw messages
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messageY := chatY + 5
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startIdx := len(c.messages) - 1 - c.scrollOffset
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endIdx := max(0, startIdx-int((chatHeight-inputHeight)/messageHeight))
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for i := startIdx; i >= endIdx && i >= 0; i-- {
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msg := c.messages[i]
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text := fmt.Sprintf("[%d]: %s", msg.PlayerID, msg.Content)
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rl.DrawText(text, int32(chatX)+5, int32(messageY), 20, rl.White)
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messageY += messageHeight
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}
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// Draw input field
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inputY := chatY + float32(chatHeight-inputHeight)
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rl.DrawRectangle(int32(chatX), int32(inputY), chatWindowWidth, inputHeight, rl.ColorAlpha(rl.White, 0.3))
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if c.isTyping {
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inputText := string(c.inputBuffer)
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rl.DrawText(inputText, int32(chatX)+5, int32(inputY)+5, 20, rl.White)
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// Draw cursor
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cursorX := rl.MeasureText(inputText[:c.cursorPos], 20)
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rl.DrawRectangle(int32(chatX)+5+cursorX, int32(inputY)+5, 2, 20, rl.White)
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} else {
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rl.DrawText("Press T to chat", int32(chatX)+5, int32(inputY)+5, 20, rl.Gray)
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}
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}
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func (c *Chat) Update() (string, bool) {
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// Handle scrolling with mouse wheel when not typing
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if !c.isTyping {
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wheelMove := rl.GetMouseWheelMove()
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if wheelMove != 0 {
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maxScroll := max(0, len(c.messages)-int((chatHeight-inputHeight)/messageHeight))
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c.scrollOffset = clamp(c.scrollOffset-int(wheelMove), 0, maxScroll)
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}
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if rl.IsKeyPressed(rl.KeyT) {
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c.isTyping = true
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return "", false
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}
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return "", false
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}
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key := rl.GetCharPressed()
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for key > 0 {
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if len(c.inputBuffer) < 256 {
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c.inputBuffer = append(c.inputBuffer[:c.cursorPos], append([]rune{key}, c.inputBuffer[c.cursorPos:]...)...)
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c.cursorPos++
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}
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key = rl.GetCharPressed()
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}
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if rl.IsKeyPressed(rl.KeyEnter) {
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if len(c.inputBuffer) > 0 {
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message := string(c.inputBuffer)
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c.inputBuffer = c.inputBuffer[:0]
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c.cursorPos = 0
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c.isTyping = false
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return message, true
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}
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c.isTyping = false
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}
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if rl.IsKeyPressed(rl.KeyEscape) {
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c.inputBuffer = c.inputBuffer[:0]
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c.cursorPos = 0
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c.isTyping = false
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}
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if rl.IsKeyPressed(rl.KeyBackspace) && c.cursorPos > 0 {
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c.inputBuffer = append(c.inputBuffer[:c.cursorPos-1], c.inputBuffer[c.cursorPos:]...)
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c.cursorPos--
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}
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if rl.IsKeyPressed(rl.KeyLeft) && c.cursorPos > 0 {
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c.cursorPos--
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}
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if rl.IsKeyPressed(rl.KeyRight) && c.cursorPos < len(c.inputBuffer) {
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c.cursorPos++
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}
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return "", false
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}
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// Add helper functions
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func max(a, b int) int {
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if a > b {
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return a
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}
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return b
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}
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func clamp(value, min, max int) int {
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if value < min {
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return min
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}
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if value > max {
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return max
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}
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return value
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}
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17
game/game.go
17
game/game.go
@ -13,6 +13,7 @@ type Game struct {
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Camera rl.Camera3D
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Models []types.ModelAsset
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Music rl.Music
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Chat *Chat
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}
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func New() *Game {
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@ -23,6 +24,7 @@ func New() *Game {
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PosTile: GetTile(5, 5),
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Speed: 50.0,
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TargetPath: []types.Tile{},
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UserData: nil,
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},
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OtherPlayers: make(map[int32]*types.Player),
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Camera: rl.Camera3D{
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@ -32,7 +34,9 @@ func New() *Game {
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Fovy: 45.0,
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Projection: rl.CameraPerspective,
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},
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Chat: NewChat(),
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}
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game.Player.UserData = game
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return game
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}
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@ -52,6 +56,16 @@ func (g *Game) LoadAssets() error {
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}
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func (g *Game) Update(deltaTime float32) {
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if message, sent := g.Chat.Update(); sent {
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g.Player.Lock()
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g.Player.ActionQueue = append(g.Player.ActionQueue, &pb.Action{
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Type: pb.Action_CHAT,
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ChatMessage: message,
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PlayerId: g.Player.ID,
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})
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g.Player.Unlock()
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}
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g.HandleInput()
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if len(g.Player.TargetPath) > 0 {
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@ -141,6 +155,7 @@ func (g *Game) Render() {
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rl.EndMode3D()
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rl.DrawFPS(10, 10)
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g.Chat.Draw(int32(rl.GetScreenWidth()), int32(rl.GetScreenHeight()))
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rl.EndDrawing()
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}
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@ -153,7 +168,7 @@ func (g *Game) HandleInput() {
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clickedTile, clicked := g.GetTileAtMouse()
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if clicked {
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path := FindPath(GetTile(g.Player.PosTile.X, g.Player.PosTile.Y), clickedTile)
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if path != nil && len(path) > 1 {
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if len(path) > 1 {
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g.Player.Lock()
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g.Player.TargetPath = path[1:]
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g.Player.ActionQueue = append(g.Player.ActionQueue, &pb.Action{
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@ -1 +1 @@
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Subproject commit 4b73492ffc0824faccddd81053c08d3d7607919a
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Subproject commit 368fbdbc4743ad5d571789e5ebb7f76cfb964743
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@ -5,6 +5,7 @@ import (
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"net"
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"time"
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"gitea.boner.be/bdnugget/goonscape/game"
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"gitea.boner.be/bdnugget/goonscape/types"
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pb "gitea.boner.be/bdnugget/goonserver/actions"
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"google.golang.org/protobuf/proto"
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@ -112,5 +113,9 @@ func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Play
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otherPlayers[state.PlayerId] = types.NewPlayer(state)
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}
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}
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if g, ok := player.UserData.(*game.Game); ok && len(serverMessage.ChatMessages) > 0 {
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g.Chat.HandleServerMessages(serverMessage.ChatMessages)
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}
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}
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}
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@ -27,6 +27,7 @@ type Player struct {
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CurrentTick int64
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LastUpdateTime time.Time
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InterpolationProgress float32
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UserData interface{} // Used to store reference to game
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}
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type ModelAsset struct {
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@ -34,6 +35,12 @@ type ModelAsset struct {
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Texture rl.Texture2D
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}
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type ChatMessage struct {
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PlayerID int32
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Content string
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Time time.Time
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}
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const (
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MapWidth = 50
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MapHeight = 50
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