Menu with broken exit and settings
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@ -27,8 +27,9 @@ type Player struct {
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CurrentTick int64
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LastUpdateTime time.Time
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InterpolationProgress float32
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UserData interface{} // Used to store reference to game
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UserData interface{}
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FloatingMessage *FloatingMessage
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QuitDone chan struct{}
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}
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type ModelAsset struct {
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