Reorganize code
This commit is contained in:
55
game/camera.go
Normal file
55
game/camera.go
Normal file
@ -0,0 +1,55 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"math"
|
||||
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
var (
|
||||
cameraDistance = float32(20.0)
|
||||
cameraYaw = float32(145.0)
|
||||
cameraPitch = float32(45.0)
|
||||
)
|
||||
|
||||
func UpdateCamera(camera *rl.Camera3D, player rl.Vector3, deltaTime float32) {
|
||||
wheelMove := rl.GetMouseWheelMove()
|
||||
if wheelMove != 0 {
|
||||
cameraDistance += -wheelMove * 5
|
||||
if cameraDistance < 10 {
|
||||
cameraDistance = 10
|
||||
}
|
||||
if cameraDistance > 250 {
|
||||
cameraDistance = 250
|
||||
}
|
||||
}
|
||||
|
||||
if rl.IsKeyDown(rl.KeyRight) {
|
||||
cameraYaw += 100 * deltaTime
|
||||
}
|
||||
if rl.IsKeyDown(rl.KeyLeft) {
|
||||
cameraYaw -= 100 * deltaTime
|
||||
}
|
||||
if rl.IsKeyDown(rl.KeyUp) {
|
||||
cameraPitch -= 50 * deltaTime
|
||||
if cameraPitch < 20 {
|
||||
cameraPitch = 20
|
||||
}
|
||||
}
|
||||
if rl.IsKeyDown(rl.KeyDown) {
|
||||
cameraPitch += 50 * deltaTime
|
||||
if cameraPitch > 85 {
|
||||
cameraPitch = 85
|
||||
}
|
||||
}
|
||||
|
||||
cameraYawRad := float64(cameraYaw) * rl.Deg2rad
|
||||
cameraPitchRad := float64(cameraPitch) * rl.Deg2rad
|
||||
|
||||
camera.Position = rl.Vector3{
|
||||
X: player.X + cameraDistance*float32(math.Cos(cameraYawRad))*float32(math.Cos(cameraPitchRad)),
|
||||
Y: player.Y + cameraDistance*float32(math.Sin(cameraPitchRad)),
|
||||
Z: player.Z + cameraDistance*float32(math.Sin(cameraYawRad))*float32(math.Cos(cameraPitchRad)),
|
||||
}
|
||||
camera.Target = player
|
||||
}
|
||||
Reference in New Issue
Block a user