Merge pull request 'feature/db' (#4) from feature/db into master
Reviewed-on: #4
This commit is contained in:
commit
7183df4a8b
@ -53,6 +53,7 @@ func (c *Chat) HandleServerMessages(messages []*pb.ChatMessage) {
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for _, msg := range messages {
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for _, msg := range messages {
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localMsg := types.ChatMessage{
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localMsg := types.ChatMessage{
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PlayerID: msg.PlayerId,
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PlayerID: msg.PlayerId,
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Username: msg.Username,
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Content: msg.Content,
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Content: msg.Content,
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Time: time.Unix(0, msg.Timestamp),
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Time: time.Unix(0, msg.Timestamp),
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}
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}
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@ -117,7 +118,7 @@ func (c *Chat) Draw(screenWidth, screenHeight int32) {
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for i := startIdx; i < endIdx; i++ {
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for i := startIdx; i < endIdx; i++ {
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msg := c.messages[i]
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msg := c.messages[i]
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text := fmt.Sprintf("[%d]: %s", msg.PlayerID, msg.Content)
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text := fmt.Sprintf("%s: %s", msg.Username, msg.Content)
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rl.DrawText(text, int32(chatX)+5, int32(messageY), 20, rl.White)
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rl.DrawText(text, int32(chatX)+5, int32(messageY), 20, rl.White)
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messageY += messageHeight
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messageY += messageHeight
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}
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}
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64
game/game.go
64
game/game.go
@ -5,6 +5,7 @@ import (
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"time"
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"time"
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"gitea.boner.be/bdnugget/goonscape/assets"
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"gitea.boner.be/bdnugget/goonscape/assets"
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"gitea.boner.be/bdnugget/goonscape/network"
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"gitea.boner.be/bdnugget/goonscape/types"
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"gitea.boner.be/bdnugget/goonscape/types"
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pb "gitea.boner.be/bdnugget/goonserver/actions"
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pb "gitea.boner.be/bdnugget/goonserver/actions"
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rl "github.com/gen2brain/raylib-go/raylib"
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rl "github.com/gen2brain/raylib-go/raylib"
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@ -19,19 +20,13 @@ type Game struct {
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Chat *Chat
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Chat *Chat
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MenuOpen bool
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MenuOpen bool
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QuitChan chan struct{} // Channel to signal shutdown
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QuitChan chan struct{} // Channel to signal shutdown
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loginScreen *LoginScreen
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isLoggedIn bool
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}
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}
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func New() *Game {
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func New() *Game {
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InitWorld()
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InitWorld()
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game := &Game{
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game := &Game{
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Player: &types.Player{
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PosActual: rl.NewVector3(5*types.TileSize, 0, 5*types.TileSize),
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PosTile: GetTile(5, 5),
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Speed: 50.0,
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TargetPath: []types.Tile{},
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UserData: nil,
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QuitDone: make(chan struct{}),
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},
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OtherPlayers: make(map[int32]*types.Player),
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OtherPlayers: make(map[int32]*types.Player),
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Camera: rl.Camera3D{
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Camera: rl.Camera3D{
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Position: rl.NewVector3(0, 10, 10),
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Position: rl.NewVector3(0, 10, 10),
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@ -40,10 +35,10 @@ func New() *Game {
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Fovy: 45.0,
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Fovy: 45.0,
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Projection: rl.CameraPerspective,
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Projection: rl.CameraPerspective,
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},
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},
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Chat: NewChat(),
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Chat: NewChat(),
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QuitChan: make(chan struct{}),
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QuitChan: make(chan struct{}),
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loginScreen: NewLoginScreen(),
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}
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}
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game.Player.UserData = game
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game.Chat.userData = game
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game.Chat.userData = game
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return game
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return game
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}
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}
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@ -64,6 +59,35 @@ func (g *Game) LoadAssets() error {
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}
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}
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func (g *Game) Update(deltaTime float32) {
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func (g *Game) Update(deltaTime float32) {
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if !g.isLoggedIn {
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username, password, isRegistering, submitted := g.loginScreen.Update()
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if submitted {
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conn, playerID, err := network.ConnectToServer(username, password, isRegistering)
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if err != nil {
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g.loginScreen.SetError(err.Error())
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return
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}
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// Assign model based on player ID
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modelIndex := int(playerID) % len(g.Models)
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g.Player = &types.Player{
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Speed: 50.0,
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TargetPath: []types.Tile{},
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UserData: g,
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QuitDone: make(chan struct{}),
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ID: playerID,
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Model: g.Models[modelIndex].Model,
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Texture: g.Models[modelIndex].Texture,
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}
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go network.HandleServerCommunication(conn, playerID, g.Player, g.OtherPlayers, g.QuitChan)
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g.isLoggedIn = true
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return
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}
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g.loginScreen.Draw()
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return
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}
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// Handle ESC for menu
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// Handle ESC for menu
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if rl.IsKeyPressed(rl.KeyEscape) {
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if rl.IsKeyPressed(rl.KeyEscape) {
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g.MenuOpen = !g.MenuOpen
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g.MenuOpen = !g.MenuOpen
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@ -174,11 +198,23 @@ func (g *Game) Render() {
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rl.BeginDrawing()
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rl.BeginDrawing()
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rl.ClearBackground(rl.RayWhite)
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rl.ClearBackground(rl.RayWhite)
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if !g.isLoggedIn {
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g.loginScreen.Draw()
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rl.EndDrawing()
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return
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}
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rl.BeginMode3D(g.Camera)
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rl.BeginMode3D(g.Camera)
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g.DrawMap()
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g.DrawMap()
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g.DrawPlayer(g.Player, g.Player.Model)
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g.DrawPlayer(g.Player, g.Player.Model)
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for id, other := range g.OtherPlayers {
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for id, other := range g.OtherPlayers {
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g.DrawPlayer(other, g.Models[int(id)%len(g.Models)].Model)
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if other.Model.Meshes == nil {
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// Assign model based on player ID for consistency
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modelIndex := int(id) % len(g.Models)
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other.Model = g.Models[modelIndex].Model
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other.Texture = g.Models[modelIndex].Texture
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}
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g.DrawPlayer(other, other.Model)
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}
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}
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rl.EndMode3D()
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rl.EndMode3D()
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@ -312,3 +348,7 @@ func (g *Game) Shutdown() {
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rl.CloseWindow()
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rl.CloseWindow()
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os.Exit(0)
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os.Exit(0)
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}
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}
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func (g *Game) HandleServerMessages(messages []*pb.ChatMessage) {
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g.Chat.HandleServerMessages(messages)
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}
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185
game/login.go
Normal file
185
game/login.go
Normal file
@ -0,0 +1,185 @@
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package game
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import (
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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type LoginScreen struct {
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username string
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password string
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errorMessage string
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isRegistering bool
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focusedField int // 0 = username, 1 = password
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}
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func NewLoginScreen() *LoginScreen {
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return &LoginScreen{}
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}
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func (l *LoginScreen) Draw() {
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screenWidth := float32(rl.GetScreenWidth())
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screenHeight := float32(rl.GetScreenHeight())
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// Draw background
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rl.DrawRectangle(0, 0, int32(screenWidth), int32(screenHeight), rl.RayWhite)
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// Draw title
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title := "GoonScape"
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if l.isRegistering {
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title += " - Register"
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} else {
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title += " - Login"
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}
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titleSize := int32(40)
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titleWidth := rl.MeasureText(title, titleSize)
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rl.DrawText(title, int32(screenWidth/2)-titleWidth/2, 100, titleSize, rl.Black)
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// Draw input fields
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inputWidth := float32(200)
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inputHeight := float32(30)
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inputX := screenWidth/2 - inputWidth/2
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// Username field
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rl.DrawRectangleRec(rl.Rectangle{
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X: inputX, Y: 200,
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Width: inputWidth, Height: inputHeight,
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}, rl.LightGray)
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rl.DrawText(l.username, int32(inputX)+5, 205, 20, rl.Black)
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if l.focusedField == 0 {
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rl.DrawRectangleLinesEx(rl.Rectangle{
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X: inputX - 2, Y: 198,
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Width: inputWidth + 4, Height: inputHeight + 4,
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}, 2, rl.Blue)
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}
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// Password field
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rl.DrawRectangleRec(rl.Rectangle{
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X: inputX, Y: 250,
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Width: inputWidth, Height: inputHeight,
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}, rl.LightGray)
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masked := ""
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for range l.password {
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masked += "*"
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}
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rl.DrawText(masked, int32(inputX)+5, 255, 20, rl.Black)
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if l.focusedField == 1 {
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rl.DrawRectangleLinesEx(rl.Rectangle{
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X: inputX - 2, Y: 248,
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Width: inputWidth + 4, Height: inputHeight + 4,
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}, 2, rl.Blue)
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}
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|
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// Draw error message
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|
if l.errorMessage != "" {
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|
msgWidth := rl.MeasureText(l.errorMessage, 20)
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|
rl.DrawText(l.errorMessage, int32(screenWidth/2)-msgWidth/2, 300, 20, rl.Red)
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}
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// Draw buttons
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|
buttonWidth := float32(100)
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|
buttonHeight := float32(30)
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|
buttonY := float32(350)
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|
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// Login/Register button
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|
actionBtn := rl.Rectangle{
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|
X: screenWidth/2 - buttonWidth - 10,
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Y: buttonY,
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|
Width: buttonWidth,
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|
Height: buttonHeight,
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|
}
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|
rl.DrawRectangleRec(actionBtn, rl.Blue)
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|
actionText := "Login"
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|
if l.isRegistering {
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|
actionText = "Register"
|
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|
}
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|
actionWidth := rl.MeasureText(actionText, 20)
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|
rl.DrawText(actionText,
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int32(actionBtn.X+actionBtn.Width/2)-actionWidth/2,
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|
int32(actionBtn.Y+5),
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|
20, rl.White)
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|
|
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|
// Switch mode button
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|
switchBtn := rl.Rectangle{
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X: screenWidth/2 + 10,
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|
Y: buttonY,
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|
Width: buttonWidth,
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|
Height: buttonHeight,
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|
}
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|
rl.DrawRectangleRec(switchBtn, rl.DarkGray)
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|
switchText := "Register"
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|
if l.isRegistering {
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|
switchText = "Login"
|
||||||
|
}
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|
switchWidth := rl.MeasureText(switchText, 20)
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|
rl.DrawText(switchText,
|
||||||
|
int32(switchBtn.X+switchBtn.Width/2)-switchWidth/2,
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||||||
|
int32(switchBtn.Y+5),
|
||||||
|
20, rl.White)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (l *LoginScreen) Update() (string, string, bool, bool) {
|
||||||
|
// Handle input field focus
|
||||||
|
if rl.IsMouseButtonPressed(rl.MouseLeftButton) {
|
||||||
|
mousePos := rl.GetMousePosition()
|
||||||
|
screenWidth := float32(rl.GetScreenWidth())
|
||||||
|
inputWidth := float32(200)
|
||||||
|
inputX := screenWidth/2 - inputWidth/2
|
||||||
|
|
||||||
|
// Check username field
|
||||||
|
if mousePos.X >= inputX && mousePos.X <= inputX+inputWidth &&
|
||||||
|
mousePos.Y >= 200 && mousePos.Y <= 230 {
|
||||||
|
l.focusedField = 0
|
||||||
|
}
|
||||||
|
// Check password field
|
||||||
|
if mousePos.X >= inputX && mousePos.X <= inputX+inputWidth &&
|
||||||
|
mousePos.Y >= 250 && mousePos.Y <= 280 {
|
||||||
|
l.focusedField = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check buttons
|
||||||
|
buttonWidth := float32(100)
|
||||||
|
if mousePos.Y >= 350 && mousePos.Y <= 380 {
|
||||||
|
// Action button
|
||||||
|
if mousePos.X >= screenWidth/2-buttonWidth-10 &&
|
||||||
|
mousePos.X <= screenWidth/2-10 {
|
||||||
|
return l.username, l.password, l.isRegistering, true
|
||||||
|
}
|
||||||
|
// Switch mode button
|
||||||
|
if mousePos.X >= screenWidth/2+10 &&
|
||||||
|
mousePos.X <= screenWidth/2+buttonWidth+10 {
|
||||||
|
l.isRegistering = !l.isRegistering
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle text input
|
||||||
|
key := rl.GetCharPressed()
|
||||||
|
for key > 0 {
|
||||||
|
if l.focusedField == 0 && len(l.username) < 12 {
|
||||||
|
l.username += string(key)
|
||||||
|
} else if l.focusedField == 1 && len(l.password) < 20 {
|
||||||
|
l.password += string(key)
|
||||||
|
}
|
||||||
|
key = rl.GetCharPressed()
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle backspace
|
||||||
|
if rl.IsKeyPressed(rl.KeyBackspace) {
|
||||||
|
if l.focusedField == 0 && len(l.username) > 0 {
|
||||||
|
l.username = l.username[:len(l.username)-1]
|
||||||
|
} else if l.focusedField == 1 && len(l.password) > 0 {
|
||||||
|
l.password = l.password[:len(l.password)-1]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle tab to switch fields
|
||||||
|
if rl.IsKeyPressed(rl.KeyTab) {
|
||||||
|
l.focusedField = (l.focusedField + 1) % 2
|
||||||
|
}
|
||||||
|
|
||||||
|
return "", "", false, false
|
||||||
|
}
|
||||||
|
|
||||||
|
func (l *LoginScreen) SetError(msg string) {
|
||||||
|
l.errorMessage = msg
|
||||||
|
}
|
@ -1 +1 @@
|
|||||||
Subproject commit be32dec2025e02db94cd2d79293a39cfb808bbaf
|
Subproject commit 27da845b11f968aa77139c871becc6ce4c688038
|
37
main.go
37
main.go
@ -11,20 +11,21 @@ import (
|
|||||||
)
|
)
|
||||||
|
|
||||||
func main() {
|
func main() {
|
||||||
local := flag.Bool("local", false, "Use local server instead of remote")
|
// Parse command line flags
|
||||||
addr := flag.String("addr", "boner.be:6969", "Server address (hostname:port or hostname)")
|
local := flag.Bool("local", false, "Connect to local server")
|
||||||
|
addr := flag.String("addr", "", "Server address (host or host:port)")
|
||||||
flag.Parse()
|
flag.Parse()
|
||||||
|
|
||||||
if *local && *addr != "boner.be:6969" {
|
// Set server address based on flags
|
||||||
log.Fatal("Cannot use both -local and -addr flags")
|
|
||||||
}
|
|
||||||
|
|
||||||
if *local {
|
if *local {
|
||||||
|
if *addr != "" {
|
||||||
|
log.Fatal("Cannot use -local and -addr together")
|
||||||
|
}
|
||||||
network.SetServerAddr("localhost:6969")
|
network.SetServerAddr("localhost:6969")
|
||||||
} else if *addr != "" {
|
} else if *addr != "" {
|
||||||
// If only hostname is provided, append default port
|
// If port is not specified, append default port
|
||||||
if !strings.Contains(*addr, ":") {
|
if !strings.Contains(*addr, ":") {
|
||||||
*addr = *addr + ":6969"
|
*addr += ":6969"
|
||||||
}
|
}
|
||||||
network.SetServerAddr(*addr)
|
network.SetServerAddr(*addr)
|
||||||
}
|
}
|
||||||
@ -32,36 +33,24 @@ func main() {
|
|||||||
rl.InitWindow(1024, 768, "GoonScape")
|
rl.InitWindow(1024, 768, "GoonScape")
|
||||||
rl.SetExitKey(0)
|
rl.SetExitKey(0)
|
||||||
defer rl.CloseWindow()
|
defer rl.CloseWindow()
|
||||||
|
|
||||||
rl.InitAudioDevice()
|
rl.InitAudioDevice()
|
||||||
defer rl.CloseAudioDevice()
|
defer rl.CloseAudioDevice()
|
||||||
|
|
||||||
|
rl.SetTargetFPS(60)
|
||||||
|
|
||||||
game := game.New()
|
game := game.New()
|
||||||
if err := game.LoadAssets(); err != nil {
|
if err := game.LoadAssets(); err != nil {
|
||||||
log.Fatalf("Failed to load assets: %v", err)
|
log.Fatalf("Failed to load assets: %v", err)
|
||||||
}
|
}
|
||||||
defer game.Cleanup()
|
defer game.Cleanup()
|
||||||
|
|
||||||
conn, playerID, err := network.ConnectToServer()
|
|
||||||
if err != nil {
|
|
||||||
log.Fatalf("Failed to connect to server: %v", err)
|
|
||||||
}
|
|
||||||
defer conn.Close()
|
|
||||||
|
|
||||||
game.Player.ID = playerID
|
|
||||||
modelIndex := int(playerID) % len(game.Models)
|
|
||||||
game.Player.Model = game.Models[modelIndex].Model
|
|
||||||
game.Player.Texture = game.Models[modelIndex].Texture
|
|
||||||
|
|
||||||
go network.HandleServerCommunication(conn, playerID, game.Player, game.OtherPlayers, game.QuitChan)
|
|
||||||
|
|
||||||
rl.PlayMusicStream(game.Music)
|
rl.PlayMusicStream(game.Music)
|
||||||
rl.SetMusicVolume(game.Music, 0.5)
|
rl.SetMusicVolume(game.Music, 0.5)
|
||||||
rl.SetTargetFPS(60)
|
|
||||||
|
|
||||||
for !rl.WindowShouldClose() {
|
for !rl.WindowShouldClose() {
|
||||||
rl.UpdateMusicStream(game.Music)
|
|
||||||
deltaTime := rl.GetFrameTime()
|
deltaTime := rl.GetFrameTime()
|
||||||
|
rl.UpdateMusicStream(game.Music)
|
||||||
game.Update(deltaTime)
|
game.Update(deltaTime)
|
||||||
game.Render()
|
game.Render()
|
||||||
}
|
}
|
||||||
|
@ -3,56 +3,89 @@ package network
|
|||||||
import (
|
import (
|
||||||
"bufio"
|
"bufio"
|
||||||
"encoding/binary"
|
"encoding/binary"
|
||||||
|
"fmt"
|
||||||
"io"
|
"io"
|
||||||
"log"
|
"log"
|
||||||
"net"
|
"net"
|
||||||
"time"
|
"time"
|
||||||
|
|
||||||
"gitea.boner.be/bdnugget/goonscape/game"
|
|
||||||
"gitea.boner.be/bdnugget/goonscape/types"
|
"gitea.boner.be/bdnugget/goonscape/types"
|
||||||
pb "gitea.boner.be/bdnugget/goonserver/actions"
|
pb "gitea.boner.be/bdnugget/goonserver/actions"
|
||||||
|
rl "github.com/gen2brain/raylib-go/raylib"
|
||||||
"google.golang.org/protobuf/proto"
|
"google.golang.org/protobuf/proto"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
const protoVersion = 1
|
||||||
|
|
||||||
var serverAddr = "boner.be:6969"
|
var serverAddr = "boner.be:6969"
|
||||||
|
|
||||||
func SetServerAddr(addr string) {
|
func SetServerAddr(addr string) {
|
||||||
serverAddr = addr
|
serverAddr = addr
|
||||||
}
|
}
|
||||||
|
|
||||||
func ConnectToServer() (net.Conn, int32, error) {
|
func ConnectToServer(username, password string, isRegistering bool) (net.Conn, int32, error) {
|
||||||
conn, err := net.Dial("tcp", serverAddr)
|
conn, err := net.Dial("tcp", serverAddr)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
log.Printf("Failed to dial server: %v", err)
|
log.Printf("Failed to dial server: %v", err)
|
||||||
return nil, 0, err
|
return nil, 0, err
|
||||||
}
|
}
|
||||||
|
|
||||||
log.Println("Connected to server. Waiting for player ID...")
|
log.Println("Connected to server. Authenticating...")
|
||||||
reader := bufio.NewReader(conn)
|
|
||||||
|
|
||||||
// Read message length (4 bytes)
|
// Send auth message
|
||||||
|
authAction := &pb.Action{
|
||||||
|
Type: pb.Action_LOGIN,
|
||||||
|
Username: username,
|
||||||
|
Password: password,
|
||||||
|
}
|
||||||
|
if isRegistering {
|
||||||
|
authAction.Type = pb.Action_REGISTER
|
||||||
|
}
|
||||||
|
|
||||||
|
authBatch := &pb.ActionBatch{
|
||||||
|
Actions: []*pb.Action{authAction},
|
||||||
|
ProtocolVersion: protoVersion,
|
||||||
|
}
|
||||||
|
|
||||||
|
if err := writeMessage(conn, authBatch); err != nil {
|
||||||
|
conn.Close()
|
||||||
|
return nil, 0, fmt.Errorf("failed to send auth: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Read server response
|
||||||
|
reader := bufio.NewReader(conn)
|
||||||
lengthBuf := make([]byte, 4)
|
lengthBuf := make([]byte, 4)
|
||||||
if _, err := io.ReadFull(reader, lengthBuf); err != nil {
|
if _, err := io.ReadFull(reader, lengthBuf); err != nil {
|
||||||
log.Printf("Failed to read message length: %v", err)
|
conn.Close()
|
||||||
return nil, 0, err
|
return nil, 0, fmt.Errorf("failed to read auth response: %v", err)
|
||||||
}
|
}
|
||||||
messageLength := binary.BigEndian.Uint32(lengthBuf)
|
messageLength := binary.BigEndian.Uint32(lengthBuf)
|
||||||
|
|
||||||
// Read the full message
|
|
||||||
messageBuf := make([]byte, messageLength)
|
messageBuf := make([]byte, messageLength)
|
||||||
if _, err := io.ReadFull(reader, messageBuf); err != nil {
|
if _, err := io.ReadFull(reader, messageBuf); err != nil {
|
||||||
log.Printf("Failed to read message body: %v", err)
|
conn.Close()
|
||||||
return nil, 0, err
|
return nil, 0, fmt.Errorf("failed to read auth response body: %v", err)
|
||||||
}
|
}
|
||||||
|
|
||||||
var response pb.ServerMessage
|
var response pb.ServerMessage
|
||||||
if err := proto.Unmarshal(messageBuf, &response); err != nil {
|
if err := proto.Unmarshal(messageBuf, &response); err != nil {
|
||||||
log.Printf("Failed to unmarshal server response: %v", err)
|
conn.Close()
|
||||||
return nil, 0, err
|
return nil, 0, fmt.Errorf("failed to unmarshal auth response: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
if response.ProtocolVersion > protoVersion {
|
||||||
|
conn.Close()
|
||||||
|
return nil, 0, fmt.Errorf("server requires newer protocol version (server: %d, client: %d)",
|
||||||
|
response.ProtocolVersion, protoVersion)
|
||||||
|
}
|
||||||
|
|
||||||
|
if !response.AuthSuccess {
|
||||||
|
conn.Close()
|
||||||
|
return nil, 0, fmt.Errorf(response.ErrorMessage)
|
||||||
}
|
}
|
||||||
|
|
||||||
playerID := response.GetPlayerId()
|
playerID := response.GetPlayerId()
|
||||||
log.Printf("Successfully connected with player ID: %d", playerID)
|
log.Printf("Successfully authenticated with player ID: %d", playerID)
|
||||||
return conn, playerID, nil
|
return conn, playerID, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -162,6 +195,17 @@ func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Play
|
|||||||
|
|
||||||
for _, state := range serverMessage.Players {
|
for _, state := range serverMessage.Players {
|
||||||
if state.PlayerId == playerID {
|
if state.PlayerId == playerID {
|
||||||
|
player.Lock()
|
||||||
|
// Update initial position if not set
|
||||||
|
if player.PosActual.X == 0 && player.PosActual.Z == 0 {
|
||||||
|
player.PosActual = rl.Vector3{
|
||||||
|
X: float32(state.X * types.TileSize),
|
||||||
|
Y: 0,
|
||||||
|
Z: float32(state.Y * types.TileSize),
|
||||||
|
}
|
||||||
|
player.PosTile = types.Tile{X: int(state.X), Y: int(state.Y)}
|
||||||
|
}
|
||||||
|
player.Unlock()
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -172,8 +216,8 @@ func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Play
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if g, ok := player.UserData.(*game.Game); ok && len(serverMessage.ChatMessages) > 0 {
|
if handler, ok := player.UserData.(types.ChatMessageHandler); ok && len(serverMessage.ChatMessages) > 0 {
|
||||||
g.Chat.HandleServerMessages(serverMessage.ChatMessages)
|
handler.HandleServerMessages(serverMessage.ChatMessages)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -39,6 +39,7 @@ type ModelAsset struct {
|
|||||||
|
|
||||||
type ChatMessage struct {
|
type ChatMessage struct {
|
||||||
PlayerID int32
|
PlayerID int32
|
||||||
|
Username string
|
||||||
Content string
|
Content string
|
||||||
Time time.Time
|
Time time.Time
|
||||||
}
|
}
|
||||||
@ -49,6 +50,10 @@ type FloatingMessage struct {
|
|||||||
ScreenPos rl.Vector2 // Store the screen position for 2D rendering
|
ScreenPos rl.Vector2 // Store the screen position for 2D rendering
|
||||||
}
|
}
|
||||||
|
|
||||||
|
type ChatMessageHandler interface {
|
||||||
|
HandleServerMessages([]*pb.ChatMessage)
|
||||||
|
}
|
||||||
|
|
||||||
const (
|
const (
|
||||||
MapWidth = 50
|
MapWidth = 50
|
||||||
MapHeight = 50
|
MapHeight = 50
|
||||||
|
Loading…
x
Reference in New Issue
Block a user