Fix movement on other player
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@ -7,6 +7,6 @@ const (
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MapHeight = 50
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TileSize = 32
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TileHeight = 2.0
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TickRate = 2600 * time.Millisecond // Server tick rate (600ms)
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TickRate = 600 * time.Millisecond // Server tick rate (600ms)
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serverAddr = "localhost:6969"
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)
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