fix racism condition / deadlock

This commit is contained in:
2025-01-19 00:51:49 +01:00
parent c40e4ae7ac
commit 509bc8b20b
2 changed files with 20 additions and 11 deletions

View File

@ -18,7 +18,6 @@ type Game struct {
Chat *Chat
MenuOpen bool
QuitChan chan struct{} // Channel to signal shutdown
QuitDone chan struct{} // New channel to signal when cleanup is complete
}
func New() *Game {
@ -42,7 +41,6 @@ func New() *Game {
},
Chat: NewChat(),
QuitChan: make(chan struct{}),
QuitDone: make(chan struct{}),
}
game.Player.UserData = game
game.Chat.userData = game
@ -142,7 +140,7 @@ func (g *Game) DrawPlayer(player *types.Player, model rl.Model) {
rl.DrawModel(model, playerPos, 16, rl.White)
if player.FloatingMessage != nil && time.Now().Before(player.FloatingMessage.ExpireTime) {
if player.FloatingMessage != nil {
screenPos := rl.GetWorldToScreen(rl.Vector3{
X: playerPos.X,
Y: playerPos.Y + 24.0,
@ -150,8 +148,6 @@ func (g *Game) DrawPlayer(player *types.Player, model rl.Model) {
}, g.Camera)
player.FloatingMessage.ScreenPos = screenPos
} else if player.FloatingMessage != nil {
player.FloatingMessage = nil
}
if len(player.TargetPath) > 0 {
@ -293,9 +289,7 @@ func (g *Game) DrawMenu() {
case "Settings":
// TODO: Implement settings
case "Exit Game":
close(g.QuitChan)
<-g.QuitDone
rl.CloseWindow()
g.Shutdown()
}
}
}
@ -310,3 +304,9 @@ func (g *Game) DrawMenu() {
buttonY += buttonSpacing
}
}
func (g *Game) Shutdown() {
close(g.QuitChan)
<-g.Player.QuitDone
rl.CloseWindow()
}