Added semi working gooner animation and added segfaults when exiting

This commit is contained in:
2025-01-20 23:37:43 +01:00
parent 0e509ad752
commit 49b84c8540
7 changed files with 2 additions and 2534 deletions

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@ -34,8 +34,8 @@ func loadModelAnimations(animPaths map[string]string) (types.AnimationSet, error
func LoadModels() ([]types.ModelAsset, error) {
// Goonion model and animations
goonerModel := rl.LoadModel("resources/models/biped/Animation_Unsteady_Walk_withSkin.glb")
goonerAnims, _ := loadModelAnimations(map[string]string{"idle": "resources/models/biped/Animation_Idle_withSkin.glb", "walk": "resources/models/biped/Animation_Unsteady_Walk_withSkin.glb"})
goonerModel := rl.LoadModel("resources/models/gooner/walk_no_y_transform.glb")
goonerAnims, _ := loadModelAnimations(map[string]string{"idle": "resources/models/gooner/idle_no_y_transform.glb", "walk": "resources/models/gooner/walk_no_y_transform.glb"})
// Apply transformations
transform := rl.MatrixIdentity()