Added semi working gooner animation and added segfaults when exiting
This commit is contained in:
@ -34,8 +34,8 @@ func loadModelAnimations(animPaths map[string]string) (types.AnimationSet, error
|
||||
|
||||
func LoadModels() ([]types.ModelAsset, error) {
|
||||
// Goonion model and animations
|
||||
goonerModel := rl.LoadModel("resources/models/biped/Animation_Unsteady_Walk_withSkin.glb")
|
||||
goonerAnims, _ := loadModelAnimations(map[string]string{"idle": "resources/models/biped/Animation_Idle_withSkin.glb", "walk": "resources/models/biped/Animation_Unsteady_Walk_withSkin.glb"})
|
||||
goonerModel := rl.LoadModel("resources/models/gooner/walk_no_y_transform.glb")
|
||||
goonerAnims, _ := loadModelAnimations(map[string]string{"idle": "resources/models/gooner/idle_no_y_transform.glb", "walk": "resources/models/gooner/walk_no_y_transform.glb"})
|
||||
|
||||
// Apply transformations
|
||||
transform := rl.MatrixIdentity()
|
||||
|
Reference in New Issue
Block a user