add mouse wheel camera rotation

This commit is contained in:
bdnugget 2025-01-22 00:52:04 +01:00
parent 84d63ba4c1
commit 417bf4ea63

View File

@ -10,6 +10,7 @@ var (
cameraDistance = float32(20.0) cameraDistance = float32(20.0)
cameraYaw = float32(145.0) cameraYaw = float32(145.0)
cameraPitch = float32(45.0) cameraPitch = float32(45.0)
lastMousePos rl.Vector2 // Add this to track mouse movement
) )
func UpdateCamera(camera *rl.Camera3D, player rl.Vector3, deltaTime float32) { func UpdateCamera(camera *rl.Camera3D, player rl.Vector3, deltaTime float32) {
@ -32,6 +33,34 @@ func UpdateCamera(camera *rl.Camera3D, player rl.Vector3, deltaTime float32) {
} }
} }
// Handle middle mouse camera rotation
if rl.IsMouseButtonDown(rl.MouseMiddleButton) {
currentMousePos := rl.GetMousePosition()
// If we just started holding the button, initialize last position
if !rl.IsMouseButtonPressed(rl.MouseMiddleButton) {
mouseDelta := rl.Vector2{
X: currentMousePos.X - lastMousePos.X,
Y: currentMousePos.Y - lastMousePos.Y,
}
// Adjust rotation speed as needed
cameraYaw += mouseDelta.X * 0.5 * deltaTime * 60
cameraPitch += mouseDelta.Y * 0.5 * deltaTime * 60
// Clamp pitch to prevent camera flipping
if cameraPitch < 20 {
cameraPitch = 20
}
if cameraPitch > 85 {
cameraPitch = 85
}
}
lastMousePos = currentMousePos
}
// Keep the keyboard controls too
if rl.IsKeyDown(rl.KeyRight) { if rl.IsKeyDown(rl.KeyRight) {
cameraYaw += 100 * deltaTime cameraYaw += 100 * deltaTime
} }