package main

import "time"

const (
	MapWidth   = 50
	MapHeight  = 50
	TileSize   = 32
	TileHeight = 2.0
	TickRate   = 600 * time.Millisecond // Server tick rate (600ms)
	serverAddr = "localhost:6969"

	// RuneScape-style tick rate (600ms)
	ServerTickRate = 600 * time.Millisecond

	// Client might run at a higher tick rate for smooth rendering
	ClientTickRate = 50 * time.Millisecond

	// Maximum number of ticks we can get behind before forcing a resync
	MaxTickDesync = 5
)
