diff --git a/index.html b/index.html
index e2f9b30..c4a72b5 100644
--- a/index.html
+++ b/index.html
@@ -30,10 +30,10 @@ let score = 0;
// --- Camera ---
let camera = { x: 0, y: 0 };
-// --- Settings (more arc + slower) ---
+// --- YOUR SETTINGS ---
const GRAVITY = 0.25;
const MAX_CHARGE = 25;
-const JUMP_POWER = 0.5; // higher jump
+const JUMP_POWER = 0.5;
const HORIZONTAL_SCALE = 0.0010;
// --- Sound ---
@@ -42,7 +42,7 @@ const jumpSound = document.getElementById("jumpSound");
// --- Create lily pads ---
function generatePads() {
pads = [{ x: 0, y: 0 }];
- for (let i = 1; i < 20; i++) {
+ for (let i = 1; i < 30; i++) {
pads.push({
x: pads[i-1].x + (Math.random() * 200 + 150),
y: pads[i-1].y + (Math.random() * 200 - 100)
@@ -94,7 +94,7 @@ function jump() {
jumping = true;
charge = 0;
- // play sound
+ // play sound starting at 0.25s
jumpSound.currentTime = 0.25;
jumpSound.play();
}
@@ -120,7 +120,7 @@ function update() {
}
}
- // smooth camera follow
+ // camera follow
camera.x += (pads[currentPad].x - camera.x) * 0.1;
camera.y += (pads[currentPad].y - camera.y) * 0.1;
}
@@ -153,33 +153,14 @@ function iso(x, y, z = 0) {
};
}
-// --- Draw lily pads ---
-function drawPads() {
- for (let i = 0; i < pads.length; i++) {
- const p = iso(pads[i].x, pads[i].y);
-
- // shadow
- ctx.fillStyle = "rgba(0,0,0,0.2)";
- ctx.beginPath();
- ctx.ellipse(p.x + 5, p.y + 5, 50, 25, 0, 0, Math.PI * 2);
- ctx.fill();
-
- // pad
- ctx.fillStyle = i === currentPad ? "#2ecc71" : "#27ae60";
- ctx.beginPath();
- ctx.ellipse(p.x, p.y, 50, 25, 0, 0, Math.PI * 2);
- ctx.fill();
- }
-}
-
-// --- Draw frog ---
+// --- Frog ---
function drawFrog() {
const base = iso(frog.x, frog.y, 0);
const p = iso(frog.x, frog.y, frog.z);
- // shadow (shrinks when higher)
const scale = Math.max(0.3, 1 - frog.z / 200);
+ // shadow
ctx.fillStyle = "rgba(0,0,0,0.3)";
ctx.beginPath();
ctx.ellipse(base.x, base.y, 15 * scale, 8 * scale, 0, 0, Math.PI * 2);
@@ -192,7 +173,7 @@ function drawFrog() {
ctx.fill();
}
-// --- Trajectory preview (red dashed, higher arc) ---
+// --- Trajectory + landing marker ---
function drawTrajectory() {
if (!charging || jumping) return;
@@ -204,59 +185,71 @@ function drawTrajectory() {
let vx = dx * charge * HORIZONTAL_SCALE;
let vy = dy * charge * HORIZONTAL_SCALE;
- let vz = charge * JUMP_POWER * 1.3; // boosted arc preview
+ let vz = charge * JUMP_POWER;
let tx = frog.x;
let ty = frog.y;
let tz = frog.z;
+ let steps = 0;
+ const MAX_STEPS = 400;
+
ctx.strokeStyle = "red";
- ctx.setLineDash([5, 5]);
+ ctx.lineWidth = 2;
+ ctx.setLineDash([6, 6]);
ctx.beginPath();
- for (let i = 0; i < 50; i++) {
+ let lastPoint = null;
+
+ while (tz >= 0 && steps < MAX_STEPS) {
tx += vx;
ty += vy;
tz += vz;
vz -= GRAVITY;
- if (tz < 0) break;
-
const p = iso(tx, ty, tz);
ctx.lineTo(p.x, p.y);
+
+ lastPoint = { x: tx, y: ty };
+
+ steps++;
}
ctx.stroke();
ctx.setLineDash([]);
+
+ // --- Landing marker ---
+ if (lastPoint) {
+ const p = iso(lastPoint.x, lastPoint.y, 0);
+
+ ctx.fillStyle = "rgba(255,0,0,0.3)";
+ ctx.beginPath();
+ ctx.ellipse(p.x, p.y, 25, 12, 0, 0, Math.PI * 2);
+ ctx.fill();
+
+ ctx.strokeStyle = "red";
+ ctx.beginPath();
+ ctx.ellipse(p.x, p.y, 25, 12, 0, 0, Math.PI * 2);
+ ctx.stroke();
+ }
}
-// --- Depth sorting ---
+// --- Depth sorted scene ---
function drawScene() {
- // Combine pads + frog into one list
let objects = [];
pads.forEach((pad, i) => {
- objects.push({
- type: "pad",
- x: pad.x,
- y: pad.y,
- index: i
- });
+ objects.push({ type: "pad", x: pad.x, y: pad.y, index: i });
});
- objects.push({
- type: "frog",
- x: frog.x,
- y: frog.y
- });
+ objects.push({ type: "frog", x: frog.x, y: frog.y });
- // Sort by depth (important!)
objects.sort((a, b) => (a.x + a.y) - (b.x + b.y));
for (let obj of objects) {
if (obj.type === "pad") {
- const i = obj.index;
- const p = iso(pads[i].x, pads[i].y);
+ const pad = pads[obj.index];
+ const p = iso(pad.x, pad.y);
// shadow
ctx.fillStyle = "rgba(0,0,0,0.2)";
@@ -265,12 +258,12 @@ function drawScene() {
ctx.fill();
// pad
- ctx.fillStyle = i === currentPad ? "#2ecc71" : "#27ae60";
+ ctx.fillStyle = obj.index === currentPad ? "#2ecc71" : "#27ae60";
ctx.beginPath();
ctx.ellipse(p.x, p.y, 50, 25, 0, 0, Math.PI * 2);
ctx.fill();
- } else if (obj.type === "frog") {
+ } else {
drawFrog();
}
}
@@ -283,7 +276,7 @@ function drawUI() {
ctx.fillText("Score: " + score, 20, 30);
}
-// --- Main loop ---
+// --- Loop ---
function loop() {
ctx.clearRect(0, 0, canvas.width, canvas.height);