Commit Graph

297 Commits

Author SHA1 Message Date
e4d58c39e0 remove braces 2020-09-11 13:15:31 +02:00
fbd905155a fix multi monitors even more
When a monitor is created or removed, the geometries of the old ones
must be updated. This is also more efficient than before since we
calculate the monitor geometries only when creating and destroying
monitors. arrangelayers() is needed to recalculate m->w. arrange() is so
clients don't move to the left monitor when plugging or unplugging
monitors (clients keep the same coordinates but the field below them
changes).
2020-09-11 13:09:18 +02:00
8f0ce672d3 simplify 2020-09-10 06:01:18 +02:00
143dce094c fix multi monitors further
Fix layer surfaces without an exculsive area by using the right x and y
for the current monitor (by Stivvo).
2020-09-09 17:13:30 +02:00
62250661cf remove unneeded line
The bug was caused by usable_area's x and y not being set in
arrangelayers. For example if on a 2nd HD monitor, x should be 1920
while the first one ends at 1919. So I don't see why m->m should be
recalculated after creating the monitor.
2020-09-08 13:36:46 +02:00
68412d8957 try to fix again
Calculate x and y of usable_area, not just width and heigth.
2020-09-08 12:49:05 +02:00
69847872bb fix multi monitors
If you don't recalculate the monitor's geometry before arranging,
clients get arranged in the first monitor. I don't understand why this
fixes the bug since tile() uses m->w rather than m->m, nor why it needs
to be recalculated after creating the monitor but sway does it too.

Although not necessary to fix the bug I also made arrangelayer() do like
sway again and recalculate usable_area instead of reusing m->m, since
m->m seems to be incorrect until it gets recalculated shortly after in
arrange(), so I suspect that leaving usable_area = m->m will cause
issues under certain circumstances.

Someone with a multi-monitor setup or better knowledge of Wayland may be
able to figure out the cause of the bug. For now, this makes layer shell
work.
2020-09-08 10:28:29 +02:00
79f3bbaf38 remove variable 2020-09-06 19:59:58 +02:00
52a4d3a1e5 use size_t for lengths 2020-09-05 18:29:39 +02:00
9743778d09 rename variable and merge 2 lines 2020-09-05 14:15:03 +02:00
6b25e7ef27 simplify 2020-09-05 06:58:54 +02:00
8ee0200877 use unsigned int for loop indexes 2020-09-04 21:36:43 +02:00
ae798c694a Don't let overlays lose focus
if you open a new window while an overlay is mapped, the overlay should
stay focused
2020-09-04 21:35:48 +02:00
8de18f9bb4 fix restoring pointer focus
I don't know why I thought it was working before. Maybe I should go do
something else.
2020-09-04 21:14:02 +02:00
71572521e9 improve code style 2020-09-04 18:45:30 +02:00
9308a90d11 remove comment
I don't know why it wasn't working before but now it does ¯\(ツ)/¯
(it wasn't caused by the just removed code either)
2020-09-04 18:04:20 +02:00
8e81c90f31 remove mysterious code
Why would a surface that's not keyboard interactive get focused? Let's
remove this for now and see if issues arise.
2020-09-04 17:38:37 +02:00
2d84c74657 focus the previous client in the similar code too 2020-09-04 17:38:04 +02:00
068352e888 refocus old client
When a layer surface is destroyed focus should be returned to the last
client. Luckily if there are multiple overlays the previous overlay
still gets focused.
2020-09-04 17:21:48 +02:00
4341deae8f fix alhpabetical order 2020-09-04 17:01:34 +02:00
5dc9460044 simplify focus leave condition 2020-09-04 16:42:14 +02:00
35b93669f1 reuse motionnotify() 2020-09-04 15:35:04 +02:00
d98ca07a64 enable pointer on layer surfaces 2020-09-04 07:42:51 +02:00
b26ede4727 more TODOs 2020-09-03 18:59:27 +02:00
4017a27b67 fix focus leave condition
needs refactoring and testing
2020-09-03 18:58:27 +02:00
b4d9a8662f send pressed keys to topmost layer surface 2020-09-03 18:34:41 +02:00
5d4eadeb8e remove blank line 2020-08-29 08:42:17 +02:00
3203d1bafd don't handle failed calloc
be consistent with the rest of the code
2020-08-29 08:41:51 +02:00
ddd3c2ad7e order variables more how like they are initialized 2020-08-29 07:42:47 +02:00
2c08d0b421 Reuse render() and struct timespec *now 2020-08-28 09:00:03 +02:00
03c020f058 reuse m->m 2020-08-27 06:45:26 +02:00
1473d03293 remove comment
wlr_output_layout_get_box internally calls
wlr_output_effective_resolution
2020-08-27 06:04:57 +02:00
c9f92bdd0e set a monitor geometry only when creating it
Lets layers with an exclusive area shrink the usable area
2020-08-27 05:22:27 +02:00
b8a6d3e86a render in the same order as sway 2020-08-27 05:03:01 +02:00
e13d193346 correct variable name 2020-08-26 19:52:03 +02:00
ce7bc8125d rename functions too 2020-08-26 19:51:08 +02:00
e69c3d7336 remove extra space 2020-08-26 19:16:13 +02:00
b35182f519 render layer surfaces 2020-08-26 19:04:30 +02:00
1e2dde6674 improve naming
rename Layer to LayerSurface; layer should refer to overlay, top, bottom
or background
LayerSurface variables are always called layersurface
wlr_layer_surface_v1 variables are always called wlr_layer_surface
2020-08-26 17:33:17 +02:00
05df9201b3 layer shell initial attempt 2020-08-24 07:04:34 +02:00
44ef698d6e set up interfaces in same order as sway
This makes it easier to compare WAYLAND_DEBUG logs when troubleshooting.
2020-08-23 10:01:39 -05:00
1c9a0d8822 enable gamma control 2020-08-22 18:09:38 +02:00
620da43933 cleanup function to match dwm 2020-08-19 00:32:57 -05:00
8eb6fe8e9e fix usage to match 2020-08-19 00:32:32 -05:00
3b1992ca91 we're not really using the log 2020-08-19 00:30:00 -05:00
f79746c578 this is technically barf too I guess? 2020-08-19 00:24:57 -05:00
f13227ebae only call updatewindowtype for x11 windows 2020-08-19 00:23:54 -05:00
ad9b3bc65d handle NULL return from backend_autocreate
Fixes #44.
2020-08-18 19:43:42 -05:00
83f60e89b0 add macro for fatal errors
dwm lets the OS do cleanup if the program errors out
2020-08-18 19:39:34 -05:00
d615d3836c Use SIGCHLD handler from dwm
Fixes #46.
2020-08-18 18:22:44 -05:00