Commit Graph

304 Commits

Author SHA1 Message Date
d94266df91 fix crash on non-libinput pointers (e.g. X11 backend) 2020-12-24 21:15:40 -05:00
5f3a7887f3 Same target as dwm sounds like a good goal 2020-12-24 20:28:08 -05:00
62529e251d Merge pull request #49 from guidocella/layer-shell
Layer shell
2020-12-24 20:24:14 -05:00
41d7fdbd60 use the install command to install 2020-12-24 19:07:38 -05:00
8dd99d2a10 Merge pull request #65 from Keating950/master
Add install target to Makefile
2020-12-24 19:07:08 -05:00
e0f11abd13 Merge pull request #56 from oyren/readme_log
remove log flags from readme
2020-12-24 18:57:55 -05:00
b6a3891ce6 Merge pull request #62 from Java-boi/master
Added basic tap-to-click for touchpad users
2020-12-24 18:55:06 -05:00
a42613db9d Merge pull request #66 from richardipsum/master
fix undeclared WLR_KEY_PRESSED
2020-12-24 14:28:04 -06:00
67896e9d8b fix undeclared WLR_KEY_PRESSED 2020-11-23 16:58:43 +00:00
9578816487 add install target to Makefile and corresponding prefix variable to config.mk 2020-11-22 12:58:49 -05:00
7ad14a9660 Added support for natural scrolling 2020-10-17 16:18:44 +02:00
598516d808 Added basic tap-to-click for touchpad users 2020-10-17 13:52:53 +02:00
a2e5c25e26 remove log flags from readme
The following commit has removed the logs but they are still in the readme.
3b1992ca91
2020-09-14 20:45:39 +02:00
0bb25a73ec extract function and comment it 2020-09-11 14:52:59 +02:00
e4d58c39e0 remove braces 2020-09-11 13:15:31 +02:00
fbd905155a fix multi monitors even more
When a monitor is created or removed, the geometries of the old ones
must be updated. This is also more efficient than before since we
calculate the monitor geometries only when creating and destroying
monitors. arrangelayers() is needed to recalculate m->w. arrange() is so
clients don't move to the left monitor when plugging or unplugging
monitors (clients keep the same coordinates but the field below them
changes).
2020-09-11 13:09:18 +02:00
8f0ce672d3 simplify 2020-09-10 06:01:18 +02:00
143dce094c fix multi monitors further
Fix layer surfaces without an exculsive area by using the right x and y
for the current monitor (by Stivvo).
2020-09-09 17:13:30 +02:00
62250661cf remove unneeded line
The bug was caused by usable_area's x and y not being set in
arrangelayers. For example if on a 2nd HD monitor, x should be 1920
while the first one ends at 1919. So I don't see why m->m should be
recalculated after creating the monitor.
2020-09-08 13:36:46 +02:00
68412d8957 try to fix again
Calculate x and y of usable_area, not just width and heigth.
2020-09-08 12:49:05 +02:00
69847872bb fix multi monitors
If you don't recalculate the monitor's geometry before arranging,
clients get arranged in the first monitor. I don't understand why this
fixes the bug since tile() uses m->w rather than m->m, nor why it needs
to be recalculated after creating the monitor but sway does it too.

Although not necessary to fix the bug I also made arrangelayer() do like
sway again and recalculate usable_area instead of reusing m->m, since
m->m seems to be incorrect until it gets recalculated shortly after in
arrange(), so I suspect that leaving usable_area = m->m will cause
issues under certain circumstances.

Someone with a multi-monitor setup or better knowledge of Wayland may be
able to figure out the cause of the bug. For now, this makes layer shell
work.
2020-09-08 10:28:29 +02:00
79f3bbaf38 remove variable 2020-09-06 19:59:58 +02:00
52a4d3a1e5 use size_t for lengths 2020-09-05 18:29:39 +02:00
9743778d09 rename variable and merge 2 lines 2020-09-05 14:15:03 +02:00
6b25e7ef27 simplify 2020-09-05 06:58:54 +02:00
8ee0200877 use unsigned int for loop indexes 2020-09-04 21:36:43 +02:00
ae798c694a Don't let overlays lose focus
if you open a new window while an overlay is mapped, the overlay should
stay focused
2020-09-04 21:35:48 +02:00
8de18f9bb4 fix restoring pointer focus
I don't know why I thought it was working before. Maybe I should go do
something else.
2020-09-04 21:14:02 +02:00
71572521e9 improve code style 2020-09-04 18:45:30 +02:00
9308a90d11 remove comment
I don't know why it wasn't working before but now it does ¯\(ツ)/¯
(it wasn't caused by the just removed code either)
2020-09-04 18:04:20 +02:00
8e81c90f31 remove mysterious code
Why would a surface that's not keyboard interactive get focused? Let's
remove this for now and see if issues arise.
2020-09-04 17:38:37 +02:00
2d84c74657 focus the previous client in the similar code too 2020-09-04 17:38:04 +02:00
068352e888 refocus old client
When a layer surface is destroyed focus should be returned to the last
client. Luckily if there are multiple overlays the previous overlay
still gets focused.
2020-09-04 17:21:48 +02:00
4341deae8f fix alhpabetical order 2020-09-04 17:01:34 +02:00
5dc9460044 simplify focus leave condition 2020-09-04 16:42:14 +02:00
35b93669f1 reuse motionnotify() 2020-09-04 15:35:04 +02:00
d98ca07a64 enable pointer on layer surfaces 2020-09-04 07:42:51 +02:00
b26ede4727 more TODOs 2020-09-03 18:59:27 +02:00
4017a27b67 fix focus leave condition
needs refactoring and testing
2020-09-03 18:58:27 +02:00
b4d9a8662f send pressed keys to topmost layer surface 2020-09-03 18:34:41 +02:00
d74d404026 update README 2020-08-29 08:47:28 +02:00
5d4eadeb8e remove blank line 2020-08-29 08:42:17 +02:00
3203d1bafd don't handle failed calloc
be consistent with the rest of the code
2020-08-29 08:41:51 +02:00
ddd3c2ad7e order variables more how like they are initialized 2020-08-29 07:42:47 +02:00
b237ea0e45 simplify make clean 2020-08-28 15:17:38 +02:00
2c08d0b421 Reuse render() and struct timespec *now 2020-08-28 09:00:03 +02:00
03c020f058 reuse m->m 2020-08-27 06:45:26 +02:00
1473d03293 remove comment
wlr_output_layout_get_box internally calls
wlr_output_effective_resolution
2020-08-27 06:04:57 +02:00
c9f92bdd0e set a monitor geometry only when creating it
Lets layers with an exclusive area shrink the usable area
2020-08-27 05:22:27 +02:00
b8a6d3e86a render in the same order as sway 2020-08-27 05:03:01 +02:00