Commit Graph

965 Commits

Author SHA1 Message Date
ca4a97b933 do not use wl_event_loop for signal handling
ΔSLOC: -4

Fixes: https://github.com/djpohly/dwl/issues/456
Fixes: https://github.com/djpohly/dwl/issues/459
2023-07-13 22:32:48 -06:00
76ba2cdab0 Remove now-unneeded call to motionnotify
This appears to have been here for the side effect of updating the drag
icon's position.
2023-07-13 22:17:03 -06:00
4b15bbeb33 Remove unused icon variable 2023-07-13 22:17:03 -06:00
831fc36bc9 Make drag_icon a persistent scene node
If there is no current drag icon, this node will be empty, but we now
have `drag_icon != NULL` as an invariant.  This allows us to eliminate a
conditional, since there's no harm in moving an empty node's coordinates
around with the pointer.

ΔSLOC: -1
2023-07-13 22:17:03 -06:00
1841527871 properly destroy scene
ΔSLOC: +1
2023-07-13 17:44:21 -06:00
fbd84aca4a Unify signal handling under wl_event_loop
Merge our signal handlers into a single function and let Wayland deal
with all the struct sigaction stuff.

ΔSLOC: -3
2023-07-03 22:28:27 -06:00
eda0613cc4 Separate drag icon from layers array and Lyr enum
If we treat the drag icon as distinct from other layers (it doesn't have
contents that are interactive, focusable, etc.), then we can iterate
over layers meaningfully with a simple for loop.

ΔSLOC: -8
2023-06-25 17:44:00 -05:00
68a17f962e Don't bother with ignoring SIGCHLD
It added complexity, especially with the differences in behavior between
handled and ignored signals across an exec().
2023-06-16 00:24:17 -06:00
9c592da01f Reset ignored signal handler in spawn() as well 2023-06-16 00:24:17 -06:00
df11b7a786 fix startup_cmd SIGCHLD handler
Ignored handlers are not reset by exec() calls
2023-06-16 00:24:17 -06:00
5215712cab Stray whitespace fixes 2023-06-07 17:47:36 -06:00
9b9b79b35e activate lock surface in updatemons
Fixes an issue when swaylock does not receive input after turn off and then
turn on the outputs
2023-06-02 21:56:09 -06:00
3d98907b98 send frame done even if output commit fails
Bug: https://github.com/djpohly/dwl/issues/420
Fixes: https://github.com/djpohly/dwl/issues/353
2023-06-02 21:51:47 -06:00
f8884ffc2b Set XCURSOR_SIZE 2023-06-01 19:11:33 -06:00
a5e45924ed remove note about contact me for patch issues
I am no longer able to spend much time developing dwl let alone maintaining
other's patches :)
2023-05-28 00:20:20 -06:00
72adab621f destroy old client popups when focusing another client
Closes: https://github.com/djpohly/dwl/issues/408
2023-05-27 23:29:05 -06:00
0729f18dce Prevent using a wlr_layer_surface after destroying it, due to no available outputs 2023-05-25 21:21:56 -06:00
797e0c74b2 correctly check if a scene node is enabled
checking only wlr_scene_node.enabled may result in a false positive because it
does not consider if its ancestors are enabled as well.
2023-04-13 13:12:27 -06:00
3c760bcd4a remove unneeded check of m in arrange()
arrange must never be called with a NULL argument
2023-04-13 13:12:27 -06:00
da77e34ee5 Use uint32_t for ui Arg 2023-04-09 17:09:35 -06:00
20f61a59af use fixed-size type for client tags
while the size of `int` in most compilers is 32-bits, the size of int and all
other integer types are implementation defined, so make sure we can use up to
32-bits
2023-04-08 11:29:18 -06:00
9d68554c59 remove tag labels from dwl
Tag labels are not used in dwl. Only the number of tags is important.
Tag labels should be defined for each tag in whatever status bar is
used.
2023-04-08 11:27:49 -06:00
bbdf2a913b display clients count in monocle symbol
- Replicate missing functionality from dwl to display the client count in monocle mode
  - Add ltsymbol field to Monitor struct
  - Display client count in monocle mode when greater than zero
- Tested with somebar and dwlb
2023-03-16 00:02:14 -06:00
21930621ee Remove rootcolor 2023-03-13 09:40:40 -06:00
6722a89532 Missing apostrophe 2023-03-07 22:17:05 -06:00
e4921fad28 add missing comma in "MonitorRule"
add a missing comma for the example
2023-02-25 15:59:23 -06:00
c69a2bec3f Fix spacing and replace it with tabs 2023-02-18 18:47:44 -06:00
737688a6b1 fix spelling 2023-02-18 18:47:44 -06:00
f8373ccf25 Fixed 'unused variable' compiler warning. 2023-02-13 13:43:28 -06:00
7f9a212476 Add appid field to printstatus() output
Adds an appid field to printstatus which can be used to monitor the
currently active application.
2023-02-13 13:30:27 -06:00
ab8334bd8a implement repeatable keybindings 2023-02-13 13:18:43 -06:00
23ede80f74 allow configure x and y of outputs 2023-02-13 13:14:29 -06:00
f7d6a34cd9 use sigaction(2) for signal handling
References: http://git.suckless.org/dwm/commit/712d6639ff8e863560328131bbb92b248dc9cde7.html
2023-01-30 23:26:32 -06:00
8653b27692 bump version to 0.4 2022-12-30 14:46:52 -06:00
932c1d45f2 remove --long from git-describe command 2022-12-30 14:46:34 -06:00
dbe44e48c8 return early if selmon is not part of the output layout in dirtomon()
instead of checking twice
2022-12-30 14:31:56 -06:00
0b2c33248c simplify check in urgent()
we only care if it returned a client or not
2022-12-30 14:29:19 -06:00
56114f700f arrange monitor after updating fullscreen background and lock surfaces 2022-12-30 14:26:53 -06:00
71c7e4e1e5 also update locked_bg node position in updatemons() 2022-12-30 14:25:19 -06:00
72d29f1654 add blank lines to make updatemons() more readable 2022-12-30 14:21:46 -06:00
e523c2b82b update comment about client_set_size() as no-op 2022-12-30 14:19:47 -06:00
6d0e3a5198 check if a client is resizing before checking if it's visible
It's not like it's noticeable, but theoretically this is faster
2022-12-30 14:15:21 -06:00
5347ed663d only mark pending resizes as completed checking the configure serial 2022-12-30 14:14:06 -06:00
05f4e23c43 bump version to 0.4-rc3 2022-12-24 17:54:19 -06:00
be854cab35 do not try to resize if size wouldn't change 2022-12-24 16:44:09 -06:00
6ca011430a do not skip frames if a client is stopped and have a pending resize 2022-12-24 16:44:09 -06:00
7eaa01ac1f Revert "Revert "fix flickering when resizing/spawning windows""
This reverts commit 4a32293548.
2022-12-24 16:44:09 -06:00
92e7752203 disable client's scene node after create it (only XDGShell)
will be enabled when setting up its monitor and arrange it

Bug: https://github.com/djpohly/dwl/issues/306
2022-12-24 16:44:09 -06:00
6682878009 call arrange() or resize() depending on c->isfloating in commitnotify 2022-12-24 16:43:31 -06:00
afacc9b0b5 force SSD when creating an xdg_toplevel_decoration object
Closes: https://github.com/djpohly/dwl/issues/366
Not sure why GLFW apps do not get mapped when we do not tell them the
decoration method
2022-12-20 21:53:45 -06:00