237 lines
5.4 KiB
Go
237 lines
5.4 KiB
Go
package main
|
|
|
|
import (
|
|
"fmt"
|
|
"math/rand"
|
|
"time"
|
|
|
|
rl "github.com/gen2brain/raylib-go/raylib"
|
|
)
|
|
|
|
const (
|
|
SQUARE_SIZE int32 = 200
|
|
FPS_TARGET int32 = 60
|
|
GARAGE_COUNT int32 = 5
|
|
)
|
|
|
|
type Car struct {
|
|
position rl.Vector2
|
|
size rl.Vector2
|
|
color rl.Color
|
|
direction int32
|
|
}
|
|
|
|
type Garage struct {
|
|
position rl.Vector2
|
|
size rl.Vector2
|
|
color rl.Color
|
|
}
|
|
|
|
type GameState struct {
|
|
score int32
|
|
car Car
|
|
framesCounter int32
|
|
gameOver bool
|
|
pause bool
|
|
allowMove bool
|
|
garages []Garage
|
|
}
|
|
|
|
var (
|
|
screenWidth int32 = 1600
|
|
screenHeight int32 = 1000
|
|
|
|
autoTexture rl.Texture2D
|
|
autoHappy rl.Sound
|
|
autoSad rl.Sound
|
|
garageColors = []rl.Color{rl.Red, rl.Green, rl.Blue, rl.Yellow, rl.Purple}
|
|
gameState GameState
|
|
offset rl.Vector2
|
|
)
|
|
|
|
func main() {
|
|
rl.InitWindow(screenWidth, screenHeight, "Dikke Vette Cargame voor Milo")
|
|
rl.InitAudioDevice()
|
|
defer rl.CloseAudioDevice()
|
|
defer rl.CloseWindow()
|
|
|
|
autoHappy = rl.LoadSound("resources/auto_happy_vob.ogg")
|
|
autoSad = rl.LoadSound("resources/auto_sad_vob.ogg")
|
|
autoTexture = rl.LoadTexture("resources/car_200px.png")
|
|
defer rl.UnloadSound(autoHappy)
|
|
defer rl.UnloadSound(autoSad)
|
|
defer rl.UnloadTexture(autoTexture)
|
|
|
|
offset = rl.Vector2{X: float32(screenWidth % SQUARE_SIZE), Y: float32(screenHeight % SQUARE_SIZE)}
|
|
|
|
InitGame()
|
|
|
|
rl.SetTargetFPS(FPS_TARGET)
|
|
|
|
for !rl.WindowShouldClose() {
|
|
UpdateDrawFrame()
|
|
}
|
|
}
|
|
|
|
func InitGame() {
|
|
rand.Seed(time.Now().UnixNano())
|
|
randomIndex := rand.Intn(int(GARAGE_COUNT))
|
|
|
|
gameState.framesCounter = 0
|
|
gameState.gameOver = false
|
|
gameState.pause = false
|
|
gameState.allowMove = false
|
|
gameState.car = Car{
|
|
position: rl.Vector2{X: offset.X / 2, Y: offset.Y/2 + 2*float32(SQUARE_SIZE)},
|
|
size: rl.Vector2{X: float32(SQUARE_SIZE), Y: float32(SQUARE_SIZE)},
|
|
color: garageColors[randomIndex],
|
|
direction: 0,
|
|
}
|
|
gameState.garages = make([]Garage, GARAGE_COUNT)
|
|
|
|
InitGarages()
|
|
}
|
|
|
|
func UpdateDrawFrame() {
|
|
UpdateGame()
|
|
DrawGame()
|
|
}
|
|
|
|
func UpdateGame() {
|
|
if !gameState.gameOver {
|
|
HandlePause()
|
|
HandleMovement()
|
|
CheckCollisions()
|
|
IncrementFrameCounter()
|
|
} else {
|
|
HandleRestart()
|
|
}
|
|
}
|
|
|
|
func HandlePause() {
|
|
if rl.IsKeyPressed(int32('P')) {
|
|
gameState.pause = !gameState.pause
|
|
}
|
|
}
|
|
|
|
func HandleMovement() {
|
|
if !gameState.pause {
|
|
if rl.IsKeyPressed(rl.KeyUp) && gameState.allowMove && gameState.car.position.Y > 0 {
|
|
gameState.car.direction = -1
|
|
gameState.allowMove = false
|
|
}
|
|
if (rl.IsKeyPressed(rl.KeyDown) || rl.IsKeyPressed(rl.KeyLeft) || rl.IsKeyPressed(rl.KeyRight)) &&
|
|
gameState.allowMove &&
|
|
gameState.car.position.Y < float32(screenHeight-SQUARE_SIZE) {
|
|
gameState.car.direction = 1
|
|
gameState.allowMove = false
|
|
}
|
|
|
|
if gameState.framesCounter%(FPS_TARGET/60) == 0 {
|
|
MoveCar()
|
|
}
|
|
}
|
|
}
|
|
|
|
func MoveCar() {
|
|
gameState.car.position.X += float32(SQUARE_SIZE) / float32(FPS_TARGET)
|
|
gameState.car.position.Y += float32(gameState.car.direction * SQUARE_SIZE)
|
|
gameState.allowMove = true
|
|
gameState.car.direction = 0
|
|
}
|
|
|
|
func CheckCollisions() {
|
|
for i := int32(0); i < GARAGE_COUNT; i++ {
|
|
if rl.CheckCollisionRecs(
|
|
rl.Rectangle{X: gameState.car.position.X, Y: gameState.car.position.Y, Width: gameState.car.size.X, Height: gameState.car.size.Y},
|
|
rl.Rectangle{X: gameState.garages[i].position.X, Y: gameState.garages[i].position.Y, Width: gameState.garages[i].size.X, Height: gameState.garages[i].size.Y},
|
|
) {
|
|
HandleCollision(i)
|
|
}
|
|
}
|
|
}
|
|
|
|
func HandleCollision(index int32) {
|
|
if rl.ColorToInt(gameState.car.color) == rl.ColorToInt(gameState.garages[index].color) {
|
|
rl.PlaySound(autoHappy)
|
|
gameState.score++
|
|
InitGame()
|
|
} else {
|
|
rl.PlaySound(autoSad)
|
|
gameState.gameOver = true
|
|
}
|
|
}
|
|
|
|
func IncrementFrameCounter() {
|
|
gameState.framesCounter++
|
|
}
|
|
|
|
func HandleRestart() {
|
|
if rl.IsKeyPressed(rl.KeyEnter) {
|
|
gameState.score = 0
|
|
InitGame()
|
|
}
|
|
}
|
|
|
|
func DrawGame() {
|
|
rl.BeginDrawing()
|
|
|
|
rl.ClearBackground(rl.DarkGray)
|
|
|
|
if !gameState.gameOver {
|
|
for i := int32(1); i < screenHeight/SQUARE_SIZE+1; i++ {
|
|
for j := int32(0); j < screenWidth/(SQUARE_SIZE/2); j += 2 {
|
|
rl.DrawRectangle(
|
|
int32(j)*((SQUARE_SIZE/2)+int32(offset.X)/2),
|
|
int32(i*SQUARE_SIZE+int32(offset.Y)/2),
|
|
SQUARE_SIZE/2,
|
|
SQUARE_SIZE/8,
|
|
rl.RayWhite,
|
|
)
|
|
}
|
|
}
|
|
|
|
// Draw garages
|
|
for i := int32(0); i < GARAGE_COUNT; i++ {
|
|
rl.DrawRectangleRec(
|
|
rl.Rectangle{X: gameState.garages[i].position.X, Y: gameState.garages[i].position.Y, Width: gameState.garages[i].size.X, Height: gameState.garages[i].size.Y},
|
|
gameState.garages[i].color,
|
|
)
|
|
}
|
|
|
|
rl.DrawTextureV(autoTexture, gameState.car.position, gameState.car.color)
|
|
|
|
// Draw score
|
|
rl.DrawText(fmt.Sprintf("Score: %d", gameState.score), 20, 20, 20, rl.RayWhite)
|
|
|
|
if gameState.pause {
|
|
rl.DrawText(
|
|
"GAME PAUSED",
|
|
screenWidth/2-rl.MeasureText("GAME PAUSED", 40)/2,
|
|
screenHeight/2-40,
|
|
40,
|
|
rl.Gray,
|
|
)
|
|
}
|
|
} else {
|
|
rl.DrawText(
|
|
"A WINRAR IS NOT YOU :(\nPRESS [ENTER] TO PLAY AGAIN",
|
|
screenWidth/2-rl.MeasureText("A WINRAR IS NOT YOU :(\nPRESS [ENTER] TO PLAY AGAIN", 20)/2,
|
|
screenHeight/2-50,
|
|
20,
|
|
rl.Gray,
|
|
)
|
|
}
|
|
|
|
rl.EndDrawing()
|
|
}
|
|
|
|
func InitGarages() {
|
|
for i := int32(0); i < GARAGE_COUNT; i++ {
|
|
gameState.garages[i].size = rl.Vector2{X: float32(SQUARE_SIZE), Y: float32(SQUARE_SIZE)}
|
|
gameState.garages[i].position = rl.Vector2{X: float32(screenWidth - SQUARE_SIZE), Y: float32(i * SQUARE_SIZE)}
|
|
gameState.garages[i].color = garageColors[i]
|
|
}
|
|
}
|
|
|