Add high score and asphalt/stripes
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# autogo
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The silly Raylib cargame I made in C but in Go
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### note Garage texture
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changed saturation to 10% to make Raylib tint work well enough, using ImageMagick:
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```convert garage.png -resize 200x200! -channel A -evaluate multiply 0.5 +channel -modulate 100,25,100 garage_200px.png```
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